_ — Digital Portfolio — _

A collection of my digital works, which includes 3D Animation, Narrative Games, Virtual Reality (VR), research projects, films, and more.




— Click or tap on an image to view and read more about it. —

The Virtual Archive
The Virtual Archive

The Virtual Archive

Spring 2019

Press Release:
Through a fascination of architecture in game design and a devotion to the preservation of history, Schuyler Meyer of Millbrook, NY presents The Virtual Archive. A fully immersive and symbolic virtual reality museum of past works of both his photography and other digital media projects, with a focus on environmental design. The Virtual Archive, split into two sections, features a science fiction themed gallery, where the photos tell their own stories, and a fantasy themed library, featuring videos of completed past works. This vault of award-winning and international pieces was developed in the Unity Engine and designed for the Oculus VR headset.

Project:
⊳ Created as a final project for Clarkson University's Digital Arts and Sciences Program, Senior Studies class

⊳ Developed in Unity / C#

⊳ All models made in Autodesk Maya

⊳ All textures made in Adobe Photoshop (Sci–Fi floor texture was downloaded from a free asset store)

⊳ Voice is "Amy IVONA" from Harpo Software

⊳ All photos and projects within the archive were created and recorded by Schuyler Meyer

Foraging for Carrots in VR
Spatial Navigation

Spatial Navigation and Foraging Research Project

Fall 2018 – Fall 2019

"Using virtual reality to study human foraging behavior."

Project:
⊳ Lead developer on a research collaboration project with the Clarkson University Psychology Department

⊳ Designed a VR environment for researchers to examine and gather data for the behavior and decision strategies made by humans

⊳ Subjects are tasked with finding carrots in a field

⊳ Data is both inputted and outputted to and from a CSV file for research team to easily use

⊳ Project created in Unity / C#

⊳ Models created in Autodesk Maya

⊳ Textures created in Adobe Photoshop and downloaded from free asset stores

⊳ Developed for the Oculus Rift platform

⊳ To view the code, click here

VR Hockey
VR Hockey

VR Hockey

Spring 2019

Project:
⊳ Hockey in virtual reality (VR)

⊳ Created as a final project for Clarkson University's Mixed Reality class

⊳ Developed in Unity / C#

⊳ All the models were created in Autodesk Maya

⊳ Some textures were created in Photoshop, the rest were downloaded from free asset stores


Live footage captured on a GoPro.

Monuments VR
Monuments VR

Monuments (VR)

Spring 2018

A virtual reality experience created through collaborated research on the current issues regarding Southern monuments (in the US). Displays perspectives from those that want to keep the monuments of Southern (Confederate) icons and those that want them to be taken down, as well as general historical facts about the monuments, the movement behind them, and the American Civil War.

Project:
⊳ Created as a final project for Clarkson University's VR & 360 Mixed Reality class

⊳ Developed in Unity / C# for VR, with potential for AR implementation

⊳ Most models were created in Autodesk Maya, some were downloaded from free asset stores

⊳ Background from Google Street View

Konbini
Konbini

Konbini

Fall 2018

A 3D animation with a cyberpunk sci–fi setting. The character heads to the Konbini. (Konbini is a Japanese convenience store). Originally, I was going for more of a noir style animation, but ended up decided to go the cyberpunk route instead.

Project:
⊳ Created as a final project for Clarkson University's 3D Digital Modeling and Imagery class

⊳ All models were created in Autodesk Maya and rendered using Arnold

⊳ The vehicles and fence were downloaded from a free asset store – though I added the lights afterwards

⊳ Some post editing in Adobe After Effects and Premiere

Spooky Box
Spooky Box

Spooky Box

Fall 2020

Project:
⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Textures made in Adobe Photoshop

⊳ Edited in Adobe Premiere

Mysterious Box
Mysterious Box

Mysterious Box

Winter 2020

Project:
⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Textures and final image edited in Adobe Photoshop

Seeker of the Bygone
Seeker of the Bygone

Seeker of the Bygone

Spring 2018

A five minute visual novel style narrative game. A tale that follows #482 and friends through a tale of companionship, ​separation, and isolation in a world where togetherness is the most important aspect of life.

Project:
⊳ Created as a final project for Clarkson University's Video Game Narrative class

⊳ Developed in Unity / C# with Fungus

⊳ All models were created in Autodesk Maya

⊳ Some of the textures were created in Photoshop, the rest were downloaded from the Unity Asset Store

⊳ Other props were also downloaded from the Unity Asset Store

⊳ Can run on PC (Windows) or Android – has not been tested on MacOS or iOS

⊳ Brenda Romero commented "Wow!", when first shown it

Spaceship
SPACE SHIP

SPACE SHIP

Winter 2021

Project:
Project: SealHawk

⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Textures and final image edited in Adobe Photoshop

Swarm Simulation
Swarm Simulation

Swarm Simulation

Fall 2019

Developed in Unity / C#
Made for a final project in Elementary Numerical Methods at Clarkson University


Project:
⊳ Each moving sphere represents a shopper / person shopping on Black Friday

⊳ Each person has three emotional states: Normal / content [Blue], angry [Red], happy [Light Blue / Cyan]

⊳ The stationary white spheres represent items to be purchased

⊳ Each person starts in the "normal" emotional state at the entrance / checkout

⊳ When they bump into another person, they become "angry"

⊳ When they pick up an item they want, they become "happy"

⊳ Each person has a shopping list of five items

⊳ Each item has a limited quantity (25)

⊳ Each time a person picks up (touches) an item, they move to the next one on their list and that item decreases its quantity by one

⊳ If an item's quantity reaches zero, it disappears and can no longer be picked up

⊳ If a person finds an item is no longer available, they move on to another item

⊳ When a person grabs all five items on their list, they move to checkout


Representation:
The original outburst of "shoppers / persons"
⊳ This represents "shoppers / persons" at the door waiting for the store to open and then a sudden flood when the store does open

Sometimes the "person" stalls at an item
⊳ This represents someone being indecisive on whether or not to buy the item

⊳ If there are two or more "persons" stalled at an item, they may be in argument about who can take the item

Infinite Space Tunnel
Infinite Space Tunnel

Infinite Space Tunnel

Fall 2018

Project:
⊳ An infinitely looping tunnel

⊳ Created in Autodesk Maya, rendered with Arnold, and edited in Adobe After Effects

⊳ The “start” and “finish” may not be were it seems

Right-click on the YouTube video and select “loop”

Hockey Cards
Hockey Cards

Hockey Cards

Spring 2020

Growing up, I loved getting baseball cards. A year or so ago, I was looking for women's hockey cards and found next to none. There were some Team Canada cards and the random Hilary Knight card, but that was pretty much it. So, I decided to make some myself.

Project:
⊳ These are drafts / mockups / first renders / etc.

⊳ All information is copy/pasted from the NWHL roster pages

⊳ Photos are my own, for the portraits on the back – I "guessed" who took them

⊳ Logos are from Google Image Search, some are low quality because that's all I could find

⊳ The cards themselves can be used as templates for other players

⊳ Players on these cards were picked based on which photos I took that looked like "hockey card photos"

⊳ Cards made in Photoshop, 3D models and animation made in Maya, video made in Premiere

Note: These are not officially affiliated with the NWHL or anyone else. They are simply a personal project at the moment.

Clarkson Women's Hockey Promotional Video
CU Hockey Promo

Clarkson Women's Hockey Promotional Video

Fall 2019

Project:
⊳ Promotional video created for the Clarkson Women's Hockey Team

⊳ Scripted, filmed, and edited by Schuyler Meyer

⊳ Starring Cassidy Vinkle

⊳ Music: For Tomorrow by Savfk

⊳ Filmed on location at Clarkson University and in Cheel Arena

Board Game
Board Game Concept

Board Game Concept

Fall 2018

A board game concept most similar to the classic Battleship.

⊳ Two teams (as many players per team)

⊳ If you are on the blue side, you can not see the enemy's game pieces on the red side, however, if a red team game piece crosses into the blue side, blue team will be able to see it

⊳ If you are on the blue side and you have a game piece on the red side, you can see your own game piece, but not the other team's game pieces (subject to change)

Movement

⊳ Can not cross thick black line in middle (wall)

⊳ Game pieces can occupy 1-4 little squares (up to 1 big square), depending on the size of the game piece (ship / vehicle / unit)

⊳ Water-based game pieces can not move on the land tiles and land-based game pieces can not move on the water tiles

⊳ Game pieces can move in any direction (forward, side, backward, diagonal)

⊳ Movement distance depends on the individual game piece's attributes

QWERTY
QWERTY

QWERTY

Summer 2020

Dear Sister Emily,
        ...QWERTY.


The classic QWERTY layout – for typewriters and more recently, computer and phone keyboards – that we are accustomed to today was originally developed in 1873, right around the same time as this letter was written. Yes, the letter in this photo is actually from 1874, or maybe technically 1873, since they are talking about the New Year.

When I gained access to these letters, I wanted to create something referencing the passage of time – the technological advances of letter writing, cursive versus print and typewriters, etc.

Letter courtesy of the Dutchess County Historical Society.

⊳ See more of my photography at my photography site.


More Smaller Projects




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Email: schuybreach@gmail.com








Schuyler Meyer


© Schuyler Meyer | 2021