_ — Digital Portfolio — _

A collection of my digital and narrative works, which includes:



 — Click or tap on an image to view and read more about it. — 


VR (Virtual Reality)
The Virtual Archive
The Virtual Archive
The Virtual Archive

Spring 2019

Press Release:
Through a fascination of architecture in game design and a devotion to the preservation of history, Schuyler Meyer of Millbrook, NY presents The Virtual Archive. A fully immersive and symbolic virtual reality museum of past works of both his photography and other digital media projects, with a focus on environmental design. The Virtual Archive, split into two sections, features a science fiction themed gallery, where the photos tell their own stories, and a fantasy themed library, featuring videos of completed past works. This vault of award-winning and international pieces was developed in the Unity Engine and designed for the Oculus VR headset.

Project:
⊳ Created as a final project for Clarkson University's Digital Arts and Sciences Program, Senior Studies class

⊳ Developed in Unity / C#

⊳ All models made in Autodesk Maya

⊳ All textures made in Adobe Photoshop (Sci–Fi floor texture was downloaded from a free asset store)

⊳ Voice is "Amy IVONA" from Harpo Software

⊳ All photos and projects within the archive were created and recorded by Schuyler Meyer

Foraging for Carrots in VR
Spatial Navigation
Spatial Navigation and Foraging Research Project

Fall 2018 – Fall 2019

"Using virtual reality to study human foraging behavior."

Project:
⊳ Lead developer on a research collaboration project with the Clarkson University Psychology Department

⊳ Designed a VR environment for researchers to examine and gather data for the behavior and decision strategies made by humans

⊳ Subjects are tasked with finding carrots in a field

⊳ Data is both inputted and outputted to and from a CSV file for research team to easily use

⊳ Project created in Unity / C#

⊳ Models created in Autodesk Maya

⊳ Textures created in Adobe Photoshop and downloaded from free asset stores

⊳ Developed for the Oculus Rift platform

⊳ To view the code, click here

VR Hockey
VR Hockey
VR Hockey

Spring 2019

Project:
⊳ Hockey in virtual reality (VR)

⊳ Created as a final project for Clarkson University's Mixed Reality class

⊳ Developed in Unity / C#

⊳ All the models were created in Autodesk Maya

⊳ Some textures were created in Photoshop, the rest were downloaded from free asset stores


Live footage captured on a GoPro.




Animation | 3D Models
Michi, Unknown
未知 / Michi / Unknown
未知 / Michi / Unknown

Spring 2024

Inspired by both Arthur C. Clarke's "The Sentinel" and the ever famous monolith in 2001: A Space Odyssey, "Michi / 未知" translates to "unknown" in Japanese, but when pronounced incorrectly, it also kind of sounds like "mystery". However, since "michi" is an adjective rather than a noun, this probably looks funny to native speakers.

Project:
⊳ Models and animation created in Blender

⊳ Rendered with Cycles

⊳ Edited video and VFX in DaVinci Resolve

Holiday Animation
Holiday Animation
Holiday Animation

Winter 2023

A looping 3D animation with a holiday twist! ("Right-click –> loop", on the video.)

Project:
⊳ Models and animation created in Blender

⊳ Rendered with Cycles

⊳ Edited images in Lightroom

⊳ Edited video in DaVinci Resolve

⊳ Thumbnail image in Photoshop

Konbini
Konbini
Konbini

Fall 2018

A 3D animation with a cyberpunk sci–fi setting. The character heads to the Konbini. (Konbini is a Japanese convenience store). Originally, I was going for more of a noir style animation, but ended up decided to go the cyberpunk route instead.

Project:
⊳ Created as a final project for Clarkson University's 3D Digital Modeling and Imagery class

⊳ All models were created in Autodesk Maya and rendered using Arnold

⊳ The vehicles and fence were downloaded from a free asset store – though I added the lights afterwards

⊳ Some post editing in Adobe After Effects and Premiere

The Cube, Evolved
The Cube, Evolved
The Cube, Evolved

Summer 2021

Project:
⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Edited with Davinci Resolve

⊳ Textures and final image edited in Adobe Photoshop

Untitled Animation Tests
Untitled Animation Tests
Untitled Animation Tests

Summer 2021

Project:
⊳ A compilation of animation tests

⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Edited with Davinci Resolve

⊳ Textures and final image edited in Adobe Photoshop

Spooky Box
Spooky & Mysterious Box
Spooky & Mysterious Box

Fall - Winter 2020

Project:
⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Textures and final image edited in Adobe Photoshop

⊳ Edited in Adobe Premiere

Clarkson Women's Hockey Promotional Video
DA300 Animation
DA300 – 3D Imagery & Animation

Spring 2019

Project:
⊳ DA300 – 3D Imagery & Animation class at Clarkson University

⊳ Various short animation projects all created in Maya

⊳ Note: While the class assignment was focused on mouth movement, in hindsight, I would have liked to incorporate more facial movements, not just the with the mouth. (Boris always looks so grumpy...)

Zaim
Zaim Logo Sequence
Zaim Logo Sequence

Fall 2017

Project:
⊳ Zaim Logo Sequence

⊳ Zaim was a company made up for Clarkson University's Software Engineering Senior Design Project

⊳ Sequence created in 3ds Max

Spaceship
SPACE SHIP
SPACE SHIP

Winter 2021

Project:
Project: SealHawk

⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Textures and final image edited in Adobe Photoshop




Game Creation | Narrative | Simulation
Seeker of the Bygone
Seeker of the Bygone
Seeker of the Bygone

Spring 2018

A five minute visual novel style narrative game. A tale that follows #482 and friends through a tale of companionship, ​separation, and isolation in a world where togetherness is the most important aspect of life.

Project:
⊳ Created as a final project for Clarkson University's Video Game Narrative class

⊳ Developed in Unity / C# with Fungus

⊳ All models were created in Autodesk Maya

⊳ Some of the textures were created in Photoshop, the rest were downloaded from the Unity Asset Store

⊳ Other props were also downloaded from the Unity Asset Store

⊳ Can run on PC (Windows) or Android – has not been tested on MacOS or iOS

⊳ Brenda Romero commented "Wow!", when first shown it

Swarm Simulation
Swarm Simulation
Swarm Simulation

Fall 2019

Developed in Unity / C#
Made for a final project in Elementary Numerical Methods at Clarkson University


Project:
⊳ Each moving sphere represents a shopper / person shopping on Black Friday

⊳ Each person has three emotional states: Normal / content [Blue], angry [Red], happy [Light Blue / Cyan]

⊳ The stationary white spheres represent items to be purchased

⊳ Each person starts in the "normal" emotional state at the entrance / checkout

⊳ When they bump into another person, they become "angry"

⊳ When they pick up an item they want, they become "happy"

⊳ Each person has a shopping list of five items

⊳ Each item has a limited quantity (25)

⊳ Each time a person picks up (touches) an item, they move to the next one on their list and that item decreases its quantity by one

⊳ If an item's quantity reaches zero, it disappears and can no longer be picked up

⊳ If a person finds an item is no longer available, they move on to another item

⊳ When a person grabs all five items on their list, they move to checkout


Representation:
The original outburst of "shoppers / persons"
⊳ This represents "shoppers / persons" at the door waiting for the store to open and then a sudden flood when the store does open

Sometimes the "person" stalls at an item
⊳ This represents someone being indecisive on whether or not to buy the item

⊳ If there are two or more "persons" stalled at an item, they may be in argument about who can take the item




Design | Video
Clarkson Women's Hockey Promotional Video
CU Hockey Promo
Clarkson Women's Hockey Promotional Video

Fall 2019

Project:
⊳ Promotional video created for the Clarkson Women's Hockey Team

⊳ Scripted, filmed, and edited by Schuyler Meyer

⊳ Starring Cassidy Vinkle

⊳ Music: For Tomorrow by Savfk

⊳ Filmed on location at Clarkson University and in Cheel Arena

Hockey Cards
Hockey Cards
Hockey Cards

Spring 2020

Growing up, I loved getting baseball cards. A year or so ago, I was looking for women's hockey cards and found next to none. There were some Team Canada cards and the random Hilary Knight card, but that was pretty much it. So, I decided to make some myself.

Project:
⊳ These are drafts / mockups / first renders / etc.

⊳ All information is copy/pasted from the NWHL roster pages

⊳ Photos are my own, for the portraits on the back – I "guessed" who took them

⊳ Logos are from Google Image Search, some are low quality because that's all I could find

⊳ The cards themselves can be used as templates for other players

⊳ Players on these cards were picked based on which photos I took that looked like "hockey card photos"

⊳ Cards made in Photoshop, 3D models and animation made in Maya, video made in Premiere

Note: These are not officially affiliated with the NWHL or anyone else. They are simply a personal project at the moment.

Board Game
Board Game Concept
Board Game Concept

Fall 2018

A board game concept most similar to the classic Battleship.

⊳ Two teams (as many players per team)

⊳ If you are on the blue side, you can not see the enemy's game pieces on the red side, however, if a red team game piece crosses into the blue side, blue team will be able to see it

⊳ If you are on the blue side and you have a game piece on the red side, you can see your own game piece, but not the other team's game pieces (subject to change)

Movement

⊳ Can not cross thick black line in middle (wall)

⊳ Game pieces can occupy 1-4 little squares (up to 1 big square), depending on the size of the game piece (ship / vehicle / unit)

⊳ Water-based game pieces can not move on the land tiles and land-based game pieces can not move on the water tiles

⊳ Game pieces can move in any direction (forward, side, backward, diagonal)

⊳ Movement distance depends on the individual game piece's attributes

CUGI
CUGI Promo Video
CUGI Promo Video

Summer 2016

⊳ A promotional video created for Clarkson University Gamers Initiative

⊳ Created in Adobe Premiere Pro and After Effects

⊳ All footage from various video game trailers

⊳ Music: "Protectors of the Earth" by Two Steps from Hell, from the album "Invincible"

Artstation
Artstation
Continued Portfolio on Artstation

2014 –

⊳ More art and design work on Artstation

⊳ Link: here



More Smaller Projects