_ — Digital Portfolio — _

A collection of my digital and narrative works, which includes:



 — Click or tap on an image to view and read more about it. — 


VR (Virtual Reality)
The Virtual Archive
The Virtual Archive
The Virtual Archive

Spring 2019

Press Release:
Through a fascination of architecture in game design and a devotion to the preservation of history, Schuyler Meyer of Millbrook, NY presents The Virtual Archive. A fully immersive and symbolic virtual reality museum of past works of both his photography and other digital media projects, with a focus on environmental design. The Virtual Archive, split into two sections, features a science fiction themed gallery, where the photos tell their own stories, and a fantasy themed library, featuring videos of completed past works. This vault of award-winning and international pieces was developed in the Unity Engine and designed for the Oculus VR headset.

Project:
⊳ Created as a final project for Clarkson University's Digital Arts and Sciences Program, Senior Studies class

⊳ Developed in Unity / C#

⊳ All models made in Autodesk Maya

⊳ All textures made in Adobe Photoshop (Sci–Fi floor texture was downloaded from a free asset store)

⊳ Voice is "Amy IVONA" from Harpo Software

⊳ All photos and projects within the archive were created and recorded by Schuyler Meyer

Foraging for Carrots in VR
Spatial Navigation
Spatial Navigation and Foraging Research Project

Fall 2018 – Fall 2019

"Using virtual reality to study human foraging behavior."

Project:
⊳ Lead developer on a research collaboration project with the Clarkson University Psychology Department

⊳ Designed a VR environment for researchers to examine and gather data for the behavior and decision strategies made by humans

⊳ Subjects are tasked with finding carrots in a field

⊳ Data is both inputted and outputted to and from a CSV file for research team to easily use

⊳ Project created in Unity / C#

⊳ Models created in Autodesk Maya

⊳ Textures created in Adobe Photoshop and downloaded from free asset stores

⊳ Developed for the Oculus Rift platform

⊳ To view the code, click here

VR Hockey
VR Hockey
VR Hockey

Spring 2019

Project:
⊳ Hockey in virtual reality (VR)

⊳ Created as a final project for Clarkson University's Mixed Reality class

⊳ Developed in Unity / C#

⊳ All the models were created in Autodesk Maya

⊳ Some textures were created in Photoshop, the rest were downloaded from free asset stores


Live footage captured on a GoPro.




Animation | 3D Models
Michi, Unknown
未知 / Michi / Unknown
未知 / Michi / Unknown

Spring 2024

Inspired by both Arthur C. Clarke's "The Sentinel" and the ever famous monolith in 2001: A Space Odyssey, "Michi / 未知" translates to "unknown" in Japanese, but when pronounced incorrectly, it also kind of sounds like "mystery". However, since "michi" is an adjective rather than a noun, this probably looks funny to native speakers.

Project:
⊳ Models and animation created in Blender

⊳ Rendered with Cycles

⊳ Edited video and VFX in DaVinci Resolve

Holiday Animation
Holiday Animation
Holiday Animation

Winter 2023

A looping 3D animation with a holiday twist! ("Right-click –> loop", on the video.)

Project:
⊳ Models and animation created in Blender

⊳ Rendered with Cycles

⊳ Edited images in Lightroom

⊳ Edited video in DaVinci Resolve

⊳ Thumbnail image in Photoshop

Konbini
Konbini
Konbini

Fall 2018

A 3D animation with a cyberpunk sci–fi setting. The character heads to the Konbini. (Konbini is a Japanese convenience store). Originally, I was going for more of a noir style animation, but ended up decided to go the cyberpunk route instead.

Project:
⊳ Created as a final project for Clarkson University's 3D Digital Modeling and Imagery class

⊳ All models were created in Autodesk Maya and rendered using Arnold

⊳ The vehicles and fence were downloaded from a free asset store – though I added the lights afterwards

⊳ Some post editing in Adobe After Effects and Premiere

The Cube, Evolved
The Cube, Evolved
The Cube, Evolved

Summer 2021

Project:
⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Edited with Davinci Resolve

⊳ Textures and final image edited in Adobe Photoshop

Untitled Animation Tests
Untitled Animation Tests
Untitled Animation Tests

Summer 2021

Project:
⊳ A compilation of animation tests

⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Edited with Davinci Resolve

⊳ Textures and final image edited in Adobe Photoshop

Spooky Box
Spooky & Mysterious Box
Spooky & Mysterious Box

Fall - Winter 2020

Project:
⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Textures and final image edited in Adobe Photoshop

⊳ Edited in Adobe Premiere

Clarkson Women's Hockey Promotional Video
DA300 Animation
DA300 – 3D Imagery & Animation

Spring 2019

Project:
⊳ DA300 – 3D Imagery & Animation class at Clarkson University

⊳ Various short animation projects all created in Maya

⊳ Note: While the class assignment was focused on mouth movement, in hindsight, I would have liked to incorporate more facial movements, not just the with the mouth. (Boris always looks so grumpy...)

Zaim
Zaim Logo Sequence
Zaim Logo Sequence

Fall 2017

Project:
⊳ Zaim Logo Sequence

⊳ Zaim was a company made up for Clarkson University's Software Engineering Senior Design Project

⊳ Sequence created in 3ds Max

Spaceship
SPACE SHIP
SPACE SHIP

Winter 2021

Project:
Project: SealHawk

⊳ Created in Autodesk Maya

⊳ Rendered with Arnold

⊳ Textures and final image edited in Adobe Photoshop




Game Creation | Narrative | Simulation
Seeker of the Bygone
Seeker of the Bygone
Seeker of the Bygone

Spring 2018

A five minute visual novel style narrative game. A tale that follows #482 and friends through a tale of companionship, ​separation, and isolation in a world where togetherness is the most important aspect of life.

Project:
⊳ Created as a final project for Clarkson University's Video Game Narrative class

⊳ Developed in Unity / C# with Fungus

⊳ All models were created in Autodesk Maya

⊳ Some of the textures were created in Photoshop, the rest were downloaded from the Unity Asset Store

⊳ Other props were also downloaded from the Unity Asset Store

⊳ Can run on PC (Windows) or Android – has not been tested on MacOS or iOS

⊳ Brenda Romero commented "Wow!", when first shown it

Swarm Simulation
Swarm Simulation
Swarm Simulation

Fall 2019

Developed in Unity / C#
Made for a final project in Elementary Numerical Methods at Clarkson University


Project:
⊳ Each moving sphere represents a shopper / person shopping on Black Friday

⊳ Each person has three emotional states: Normal / content [Blue], angry [Red], happy [Light Blue / Cyan]

⊳ The stationary white spheres represent items to be purchased

⊳ Each person starts in the "normal" emotional state at the entrance / checkout

⊳ When they bump into another person, they become "angry"

⊳ When they pick up an item they want, they become "happy"

⊳ Each person has a shopping list of five items

⊳ Each item has a limited quantity (25)

⊳ Each time a person picks up (touches) an item, they move to the next one on their list and that item decreases its quantity by one

⊳ If an item's quantity reaches zero, it disappears and can no longer be picked up

⊳ If a person finds an item is no longer available, they move on to another item

⊳ When a person grabs all five items on their list, they move to checkout


Representation:
The original outburst of "shoppers / persons"
⊳ This represents "shoppers / persons" at the door waiting for the store to open and then a sudden flood when the store does open

Sometimes the "person" stalls at an item
⊳ This represents someone being indecisive on whether or not to buy the item

⊳ If there are two or more "persons" stalled at an item, they may be in argument about who can take the item

The Adventure Game
The Adventure Game
The (text) Adventure Game

Summer 2015

Developed in MATLAB


Project:
⊳ This was my first personal project (and anything with some scale) that involved coding of any sort

⊳ MATLAB was the first programming language I ever learned and this was my first "big" programming project

⊳ For me though, this project was so much fun at the time, and what really helped me decide to switch majors to software engineering (from aeronautical engineering)

⊳ After replaying it all these years later, I have noticed sooo many typos. Please ignore them

⊳ For the game itself, there are three (3) ways (paths) to win. The video shows one of the ways

⊳ The map is hand drawn / computer painted and is for visual reference

⊳ To view the code on my GitHub or try the game yourself (MATLAB necessary), visit here





Design | Video
Clarkson Women's Hockey Promotional Video
CU Hockey Promo
Clarkson Women's Hockey Promotional Video

Fall 2019

Project:
⊳ Promotional video created for the Clarkson Women's Hockey Team

⊳ Scripted, filmed, and edited by Schuyler Meyer

⊳ Starring Cassidy Vinkle

⊳ Music: For Tomorrow by Savfk

⊳ Filmed on location at Clarkson University and in Cheel Arena

Hockey Cards
Hockey Cards
Hockey Cards

Spring 2020

Growing up, I loved getting baseball cards. A year or so ago, I was looking for women's hockey cards and found next to none. There were some Team Canada cards and the random Hilary Knight card, but that was pretty much it. So, I decided to make some myself.

Project:
⊳ These are drafts / mockups / first renders / etc.

⊳ All information is copy/pasted from the NWHL roster pages

⊳ Photos are my own, for the portraits on the back – I "guessed" who took them

⊳ Logos are from Google Image Search, some are low quality because that's all I could find

⊳ The cards themselves can be used as templates for other players

⊳ Players on these cards were picked based on which photos I took that looked like "hockey card photos"

⊳ Cards made in Photoshop, 3D models and animation made in Maya, video made in Premiere

Note: These are not officially affiliated with the NWHL or anyone else. They are simply a personal project at the moment.

Board Game
Board Game Concept
Board Game Concept

Fall 2018

A board game concept most similar to the classic Battleship.

⊳ Two teams (as many players per team)

⊳ If you are on the blue side, you can not see the enemy's game pieces on the red side, however, if a red team game piece crosses into the blue side, blue team will be able to see it

⊳ If you are on the blue side and you have a game piece on the red side, you can see your own game piece, but not the other team's game pieces (subject to change)

Movement

⊳ Can not cross thick black line in middle (wall)

⊳ Game pieces can occupy 1-4 little squares (up to 1 big square), depending on the size of the game piece (ship / vehicle / unit)

⊳ Water-based game pieces can not move on the land tiles and land-based game pieces can not move on the water tiles

⊳ Game pieces can move in any direction (forward, side, backward, diagonal)

⊳ Movement distance depends on the individual game piece's attributes

CUGI
CUGI Promo Video
CUGI Promo Video

Summer 2016

⊳ A promotional video created for Clarkson University Gamers Initiative

⊳ Created in Adobe Premiere Pro and After Effects

⊳ All footage from various video game trailers

⊳ Music: "Protectors of the Earth" by Two Steps from Hell, from the album "Invincible"

Artstation
Artstation
Continued Portfolio on Artstation

2014 –

⊳ More art and design work on Artstation

⊳ Link: here



More Smaller Projects